in Fluorescence
**NOTE: You may need to zoom in/out in your browser for the UI to look as intended -- if you hover over the "Start" button and you see a big rectangle that highlights both "Quit" and "Credits" as well, please zoom out a bit!
Controls
- Movement: Arrow Keys or WASD
- Interaction: [SPACE]
- Selecting an Option: Mouse over and click the one you would like to select.
Inspiration/Concept
Moving to a new city can be terrifying -- everywhere you look, there are unknown (and, therefore, scary!!) locations, and at every turn, your fears compel you to note the number and locations of potential enemies so that you can plot the best route to avoid interacting with any of them, right? (Some of us feel that way, at least.)
What might happen, though, if you did interact with one of those enemies? Would that be your "GAME OVER," or would you perhaps be able to see through the monstrous facade? Beyond those facades, could the monsters really be...nervous, imperfect people who are just doing their best, just like you?
Jam: Mental Health Game Dev Champions 2024 (hosted by Safe In Our World)
Main Themes: fear, friendship, reflection, connection
Main Mental Health Topic: social anxiety disorder
(https://safeinourworld.org/a-to-z/social-anxiety-disorder/)
Updated | 12 days ago |
Published | 13 days ago |
Status | Released |
Platforms | HTML5 |
Authors | the.owl.goddess, Chandler, eidendalion, Lemonylol, Ana, leafysalad |
Made with | Unity |
Comments
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Regarding the zooming in/out: in a Google Chrome window on my smaller laptop, I zoomed out to 67% to get the UI to appear as intended.